![]() ![]() #FALLOUT 3 NEXUS FWE MODS#Two mods that add weapons in the same caliber will not otherwise be able to use each other ammunition (assuming they do not use existing FO3 ammunition), leading to conflicts or duplicated but incompatible ammunition.Īn example: modder A adds the M14 rifle, which uses 7.62x51mm NATO ammunition. The Community Ammunition Library (CALIBR) is an attempt to standardise the ammunition used by different weapon addons and modifications. Increased the durability of the WMK variants, which I had forgot in the first release.Fallout 3 - CALIBR: Community Ammunition Library #FALLOUT 3 NEXUS FWE MOD#Load after all Weapon Mod Kits plugins and the Bashed Patch if using it. Overrides the exclusion of unique weapons from the FOIP - Weapon Mod Kits and FWE 6-03 compatibility patches, making it possible to modify them. Tweaked the Sight FOVs for the A3-21's Plasma Rifle and the Xuanlong Assault Rifle. Load after Weapon Mod Kits - OperationAnchorage.esp.įixed an Action Points setting for one of the Xuanlong Assault Rifle variants that was wrong.Īdded back Blackhawk, Sydney's 10mm "Ultra" SMG and The Terrible Shotgun to the exclusion list.Īdded back Victory Rifle to the exclusion list.Īdded back Ol' Painless to the exclusion list.Ġ - WEP Vanilla Uniques FWE updated to 1.1 & WEP WMK Uniques FWE updated to 1.2 Requires DLC Anchorage, EVE and Weapon Mod Kits - Operation Anchorage. Load after Weapon Mod Kits - OperationAnchorage.esp.Ī patch carrying over the stats and effects for the Gauss Rifle from the Blackened FWE and EVE patches to the WMK variants of it. Requires DLC Anchorage, EVE, FWE, Weapon Mod Kit and Weapon Mod Kits - Operation Anchorage. It does the same as the previous patch, but for other weapons as well. A patch carrying over the stats and effects for some weapons from the Blackened FWE and EVE patches to the WMK variants of them. Martigen and BenWah.ħ - WEP WMK Uniques FWE updated to 1.4 & WEP Vanilla Uniques FWE updated to 1.2Īdded missing FWE effects to Protectron's Gaze.Īdded back MPLX Novasurge to the exclusion list, which also makes DLC Mothership Zeta required.Ġ - Gauss EVE FWE WMK removed. Weapon Enhancement Pack by ChristopherWallace & Madcat221įWE - FO3 Wanderers Edition by Mezmorki, Kai Hohiro, jjgun, delamer, The 3rd Type, schlangster, xquakeįallout Interoperability Program - FOIP by antistar, Mezmorki and Kai HohiroĮVE - Energy Visuals Enhanced by WJS, Cipscis and Benwahīlackened by BlackRampage. Load after Weapon Mod Kits - OperationAnchorage.esp. Note that if you're using a Bashed Patch, you can check the plugin under Import Stats and merge it.Ĭredits and links to mods that are required for all or some of the patches: Load after all Weapon Mod Kits plugins and the Bashed Patch.Ī patch carrying over the stats and effects for some weapons from the Blackened FWE and EVE patches to the WMK variants of them. The optional plugin WMK Uniques for FWE overrides the exclusion of unique weapons from the FOIP WMK/FWE patches, making it possible to modify them. The reason apparently being that they are unique: »Unique remain un-mod-able in FWE, due to their unique status however.« The FOIP - Weapon Mod Kits and FWE 6-03 compatibility patches remove the ability to modify most unique weapons. ![]() #FALLOUT 3 NEXUS FWE PLUS#There were lots of entries that had to be edited, so there might be some mistakes, plus in some cases it was a judgment call which setting to use, so they might be tweaked in upcoming versions. Basically, they require the corresponding WEP Uniques plugin and the master(s) that it requires and they must load after the corresponding WEP Uniques plugin as well as the Bashed Patch and/or the Blackened patch if using those. WEP WMK Uniques for the Pitt FWE for WEP WMK Uniques for the Pittįor requirements and load order, see the respective readme. WEP WMK Uniques FWE for WEP WMK Uniques v1a WEP Vanilla Uniques for the Pitt DLC FWE for WEP Vanilla Uniques for the Pitt DLC WEP Vanilla Uniques FWE for WEP Vanilla Uniques ![]() There are four compatibility patches - one for each of the WMP Uniques add-ons: The WEP Uniques FWE compatibility patches combine the graphical changes in the WEP Uniques add-ons with the overhauled weapon statistics in FWE, so they can be used together without issues. As the esp's for the add-ons have vanilla stats for the weapons, they are incompatible with the likewise amazing FWE - FO3 Wanderers Edition, which overhauls weapon statistics. ChristopherWallace's & Madcat221's amazing Weapon Enhancement Pack has add-ons for unique weapons both from the vanilla game and from the DLC The Pitt, with variants supporting Weapon Mod Kits (WMK). ![]()
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